I just finished working on my solver for the puzzle and finally it works, it is a bit slow sometimes but finally it works. I could implement some basic and some more advanced algorithm in the solver.

  • Naked Singles
  • Hidden Singles
  • Naked Subsets
  • Triangulation
  • Hourglass ( will be implemented in the future)
  • Brute force

This algorithms combined together make it possible for me to create solutions for an empty puzzle, then i just need to clear some fields depending on the difficulty level and a solvable puzzle is ready for the player.

Have to work on speeding up the solver, and implement, change a few thing in the UI and my New Game will be ready for the Marketplace.